Hello!
I am an industrial designer and senior concept artist, specialized in environments, detailed interiors and props. I love art that reaches out and connects. I want to create meaning in a diverse team that loves art, too. When Im not working in Photoshop, Blender and Unreal, I participate in game jams, or turn off the PC. Then I whittle wood figures, build and paint model kit robots, and invite friends to TTRPGs, video- or board games.
Want to talk with me? Write me a Direct Message or mail me at marika dot L dot kuhn (at) gmail dot com
work on:
-Dune: Awakening
-The Cycle: Frontier
-The Cycle
-Unannounced
-Concept Art for props and environments
-Concept Art for creatures and characters
-Paintover support for 3D Artists and outsource work
-UI Art support
-Creation of outsourcing sheets and style guides
-Creation of PR beauty shots and website mockups
My tasks as 2D Designer at z-software included:
- creating mood- and production paintings
- creating PR assets
- creating concepts and model turnaround sheets for characters and props
- creating a style for new IPs and ensuring consistency in various assets
- creating UI sprites and implementing them in Unity
Joined production on "The Surge" (2017):
-designing concept art for various 3D assets
-designing concept art for environments
-designing and creation of in-game 2D assets (decals, textures)
-joined game workshops discussing world ideas for "The Surge 2".
Creating Concept Art for "Hawken", Mech Concept Design
Illustration of mascot, logo and graphics explaining the company model.