Website powered by

Dune Awakening: environment exploration

The rock meshes I used in blocking out this scene in blender were made by Funcom and ultimately used in the Sheol region.

The rock meshes I used in blocking out this scene in blender were made by Funcom and ultimately used in the Sheol region.

Yager Interactive GmbH worked as a co-dev studio with Funcom on Dune Awakening, where I got to explore various ideas for visual landmarks in the desert, among them this one of a wall of jagged rocks.